Tuesday, August 23, 2011

Here are some educational sites for everyone!

www.bestedsites.com,www.learn4good.com, http://techmeme.com, http://zamzar.com, http://download.cnet.com/windows, http://vixy.net,  http://maps.google.com, http://www.last.fm, http://a9.com, 


These are just some of the useful or educational websites that I have visited.....Try it!!!

Thursday, July 7, 2011

LB#17: Educational Technology 2 Practicum:

It's time for the students to put into action what has been taught by the teacher. By means of this practicum the students will be able to show and have a hands on experience with handling a computer, learning the ways and means with the software that is intended for a project, manage the web by getting additional tutorials or information and getting empowered to meet the technology challenges of the digital age. So let's move forward with all the things that we have learned from this subject by being a well rounded teachers in the future!!!

LB#16: The Internet and Education.

The Internet, also simply called the Net, is the largest and far-flung network system-of-all-systems. Everything in the Internet is coordinated through standardized protocol called Transmission Control Protocol/Internet Protocol (TCP/IP). The vast sea of information now in the Internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it.
Today schools are gearing up to take advantage of Internet access, where they can plug into the library of congress, make virtual visits to famous museums in the world, write to celebrities, and even send questions to heads of states.
Educational software materials have also developed both in sophistication and appeal. There is now a wider choice from rote arithmetic or grammar lessons to discovery and innovation projects. But the real possibility today is connecting with the world outside homes, classrooms, and Internet cafes.

LB#15: Understanding Hypermedia.

The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.
Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT applications are hypermedia and these includes: Tutorial software packages, knowledge webpages, simulation instructional games, learning project management, and other.